10 September 2017 /// Rieta Aliredjo
The testing session was a fun learning experience for all of us! It was great seeing most of the functionality run smoothly, including the trading module for the goods-for-goods negotiations. Of course there was also constructive feedback and we welcomed it as fuel to our engine. There were some bugs in relation to the iPad UX and we also got some pointers to make our board game more clear.
The most important conclusion: the prototype is good enough to use and test further with kids and their families. If you like to help us, let us know!